Chapter 15: Building Cyber Town
In this chapter, we will explore a brand new direction: combining agent technology with game engines to build an AI town full of vitality.
Do you remember those lifelike NPCs in "The Sims" or "Animal Crossing"? They have their own personalities, memories, and social relationships. The Cyber Town in this chapter will be a similar project, but unlike traditional games, our NPCs have real "intelligence" - they can understand player conversations, remember past interactions, and react differently based on affection levels. The Cyber Town in this chapter includes the following core features:
(1) Intelligent NPC Dialogue System: Players can have natural language conversations with NPCs, and NPCs will respond based on their role settings and memories.
(2) Memory System: NPCs have short-term and long-term memory, able to remember interaction history with players.
(3) Affection System: NPC attitudes towards players change with interactions, from stranger to familiar, from friendly to intimate.
(4) Gamified Interaction: Players can move freely in a 2D pixel-style office scene and interact with different NPCs.
(5) Real-Time Logging System: All conversations and interactions are recorded for easy debugging and analysis.